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Tuesday, November 2, 2010

Top iPhone News


Apple Yet To Release White iPhone 4


Bad news for those Apple fans who have been eagerly awaiting the white version of the latest iPhone. The iPhone has been selling really well since its release. It has also helped make Apple reach the number two spot when it came to the highest number of phones shipped this year alone.
Those who would like to have the Apple iPhone 4 in white will apparently have to wait until spring next year, which is a lot more waiting time than they would have hoped for. The white iPhone 4 was supposed to be unveiled back then in June, but Apple postponed it until the end of July. Come the end of July, it was rumored that Apple wouldn't show the device until later this year so Apple fans had to wait some more. Now as reported above, Apple will reportedly unveil the white iPhone 4 early next year. Next year is only two months away, but these two months will seem even longer for those who are eagerly awaiting their white iPhone 4.

Continued here…
Fabulapps Releases a Never-Ending Puzzle Game for the iPhone


Fabulapps, makers of the instantly popular CrossRoads HD time management game for the iPad, announce the release of a simple, casual, yet never-ending puzzle game, Kiko: The Last Totem, for the iPhone and iPad. The new game from Fabulapps will be available through Apple’s App Store on October 28, but unlike most other games in the App Store, Kiko: The Last Totem will unleash the full potential of social gaming in a unique and addicting app.
“By adding the ability for a player to create new levels, in addition to solving our 150 existing levels,” explains Thomas Pagot, co-founder of Fabulapps, “we have given players infinite possibilities for expanding the game, and we took it a step further by letting players send their custom levels directly to their friends and challenge them.”
Kiko: The Last Totem is a puzzle game that requires a player to solve levels through three different and beautiful worlds in order to find 15 lost pieces of the “last totem.” Built around the very likable Kiko, who was in charge of guarding the last totem of the gods before it was stolen by Yaru, the Lord of the forbidden mountain, the game is easy to learn, filled with cool sound effects and optimized for the new iPhone 4 Retina Display.
Wanna be a game developer?


SortaPrecision Technologies, makers of the hit iPad game Monsters Love Gum are listening to their customers, in more ways than one. There are lots of contests out there but this is one of the most unique around. The developers of Monsters Love Gum for iPad have announced “I’m a game developer” Contest. The rules are fairly simple. Play the game and suggest a new feature to improve gameplay. If the developers choose your idea you will receive a co-designer credit and 10% of all net sales for the title for a full month.
“We wanted to take the term “we are listening to your feedback to a new level”. says Matt Greene, CEO. “We’ve already added several features based on user feedback. Why not let a creative individual benefit from a great suggestion? “The beauty of the App store is you can make rapid changes and add new and exciting features on the fly. This is both a bit of a blessing and a curse because you just have a tendency to keep “tinkering” away. It’s hard to let a good game be good, you wanna make it great.”
Potential “game developers” can go to the Monsters Love Gum facebook page for more details. The game features high-performance 2D graphics, meticulously crafted and polished gameplay, 6 unique Monsters, challenging single player action, 5 weapon types, leader-boards, achievements and hidden bonuses.



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